
Now that we've got a simple quest laid out, how do we get it moving? Each step also has its own EntryID, which will be important later if you decide to manually modify journals with scripts (along with the script tag itself, something covered in the second tutorial). In the example, there are two quests that we've defined - "Get Noob's Shield" and "Get Rid of the Kobold." Since we're talking about the "fetch" type of quest, we'll start with the first one, taking care to note the tag associated with that quest, mod_q_noobshield.Īs you can see, each step of the quest has its own item listed here. Each quest is a "Category" and under each "Category" are the sub-items. So you first set this up in the Journal Editor, under the View menu in the NWN2 Toolset (see screenshot).

For the first example, we have a simple "fetch and retrieve" quest. We'll need to first plan out what's going to happen in our quest. But if you want to see what I'm going to be talking about in action, download the module here. This little tutorial is meant to help you along on your first multi-part quest.įirst, you'll need the MOD file that goes with this tutorial.that is, unless you want to wing it and pretend that you know what much of this article is referring to.

The bad news is that the learning curve can be pretty steep, especially for your first try. Okay, so you want to put a quest into your Neverwinter Nights 2 module, right? And it all sounds so simple and straightforward, right? Well, the good news is that it generally is, especially once you've made a couple of your own.
